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About Me

Found 22 results

  1. https://www.videogameschronicle.com/features/starfield-preview/ I agree that Starfield needs to mark a new era for Bethesda but I disagree that they are under anymore pressure than usual. Bethesda gets a lot of criticism for bugs and glitches in there games but Elder Scrolls Oblivion, Skyrim and Fallout were all huge releases that people talked about and played for months on end. Fallout 76 had a bad launch but has since cleaned up its act. There is no doubt in my mind that Starfield is going to be a quality release. Its already generating a lot of buzz solely because of Bethesda's track record with Skyrim and Fallout. Its a new universe that they are creating and I expect that it will only grow much larger over time.
  2. I think this is an interesting question. On one hand as an RPG it would be cool to have to choose a path like say in Dragon Age and that's the only class or skill set that you can upgrade throughout the game. This helps create a more personal journey for the player and also likely generates the desire for the player to have multiple playthroughs of one game. The problem with this choice though is that Bethesda games are well known for being true single player experiences. Meaning in the past although we've been able to add a temporary companion or two we don't have a party that is traveling with us throughout the game. If we get locked in to one playstyle over 20 -100 hours that would be disappointing for most. Now on the other hand, by letting players be masters of everything ensures that we'll be able to dip our hands in all the cookie jars so to speak and enjoy just about all the features of the games in one playthrough. I think there are pros and cons to both ideas. In the past I've read that a Bethesda executive refer to Starfield as their Han Solo simulator. And I have to admit, upon hearing those words, my mind takes off with all kinds of possibilities. One them is the idea we would have a crew that is with us almost every step of the way. If these guys deploy with us whenever we touch down on a new planet it would add a new dynamic that is not present in recent Bethesda games(Elder Scrolls, Fallout). As a player I would want them to have their own unique skills, and personalities, and it would make perfect sense then, to restrict players from being masters of everything so we can properly depend on the abilities of our crews. Source
  3. I guess there are a few possible outcomes with the mechanized armor that we see in the trailer. Since the trailer seems to show off the player as part of The Constellation faction, I imagine that the armor is some sort of advanced exploration unit. We will likely be able to control it similar to how NASA controls a probe in real life. In the pics and video that I've seen so far I don't see anything resembling a cockpit, so manual control of this armor seems unlikely. I think its also important to consider that we are around 300 years in the future so its also very possible that we have an AI that is doing automated tasks with the unit once its been launched from the ship. A really cool possibility would be if the mechanized unit was actually an extension of the ship. What if the ship is controlled by an AI and when it lands it deploys the mechanized unit to kinda be its avatar to continue its mission on the ground? Perhaps, the ship conducts repairs and routine maintenance using the unit. So many possibilities! I know we'll get more answers in time
  4. Starfield will release on Xbox Series X and Series S and PC. 11/11/2022. I can't wait for this game to release! Day one on Xbox gamepass! I think this is going to be the big one that truly kicks off the next generation of gaming for Xbox.
  5. Realistic science based backing, Starfield is a more grounded game than Skyrim Being able to play first person and still pick up coffee cups. Todd Howard says there are two "step out moments" in Starfield.(I think he's talking about that feeling you get like in Fallout when you step out of the vault for the first time.) Exploration and seeing what's out there seems to be a heavy emphasis.
  6. I hope this mod support is carried over to console owners as well. Modders are going to add so much content to this game its going to be absolutely ridiculous. Since Starfield is a space based game which has a focus on exploration it is absolutely perfect for modding. Todd Howard conducts a nice AMA on reddit which offers new tidbits on the game. Source
  7. Akila City sounds dangerous. Almost like the wild wild west. I'm also getting a Hadrian's wall vibe too. What lies beyond the walls of civilization? But you would like to think the planet is fully explored since it stands as the capital city for the Freestar Collective. Maybe they just moved? Something doesn't sound right about this location. Why would you have a capital city on a planet where it needs to be walled off because of possible dangers from the local wildlife. I suspect we'll learn a lot more.
  8. Bright lights, out in the middle of nowhere type of vibe, this city just screams Las Vegas to me. It's described as a pleasure city. So I imagine there will be more than a few interesting missions that take us here. Again the concept art looks great, I can't wait to see it running in-game.
  9. It seems like being a member of the United Colonies will be very beneficial. New Atlantis is the capital city. And they will to be the most powerful faction in the game at launch.
  10. The concept art for this game looks great. It seems like the United Colonies and the Freestar Collective will be the two major human factions in the game. At some point I would expect that an alien faction appears that will become a third major faction. It seems as though there will be a number of minor factions/groups to interact with as well such as the Ecliptic Mercenaries, the Pirates of The Crimson Fleet, Violent Spacers and house varoon(I didn't quite catch the name of the last group).
  11. I liked the brief explanation about the factions. Presumably, as a player, we'll be able to join each one. The concept art looks great as always. Be sure to checkout the video. And if you haven't already, you may want to go ahead and join constellation so you'll be among the first to get the latest news about Starfield from Bethesda. I received this news via email and at the time it was a link to an at unlisted(none public) youtube video. So I imagine there will be a lot more benefits down the road.
  12. I saw this over on the escapist. And I must confess, I don't see any problems with the amount of dialogue. In fact I see this as a huge positive. This is going to be a big universe for us to explore and I expect that over time its just going to become bigger and bigger. With gamepass, there is no reason for Bethesda so simply release the main game and 2-3 expansions. I expect it to get quarterly updates eventually. If they get the gameplay right there are going to be millions of players playing this every single day. They are going to have a ton of dialogue, this game has been in conception for at least 20 years. This game is going to lean heavily on RPG elements more so than Skyrim or Fallout 4 and that's a very good sign for replayability . Source
  13. I think this is a pretty good question. On the one hand, Bethesda could go the easy route and handle things similar to something like The Outer Worlds. The player just hops into the ship chooses a planet from a list of available planets and then after a brief loading screen we arrive. FTL/Hyperdrive - Near Instantaneous travel I think a more interesting approach would be to select a destination and then have the player choose how travel will be handled. For example, if there is an FTL(faster than light)/hyperdrive drive, perhaps this option would be the fastest option but would come at the expense of using additional energy or fuel. Player/Crew Coordination - Manual Travel Maybe there is a second slower option that would take a little more time and would require the player to actually coordinate with his crew(assuming we get one) to navigate and arrive at the destination. The benefits of having a set up like this is that it would allow us as players to spend more time with our crew(which would open up some fun role playing moments)and of course would be less resource intensive as the FTL/hyperdrive option. Warp Gate - Near Instantaneous Travel for a fee Perhaps traveling to certain systems could be conducted through some type of manned warp gate. Player travels to warp gate requests to be sent to a particular set of coordinates. No energy used, no messing around with the crew for manual navigation but the player must pay some type of fee to travel between systems. Summary There are a ton of different ways that the devs can go with this. Either way though it would be cool to interact with a crew in space. Space flight and travel brings up all kinds of interesting questions. If there is no near instantaneous travel, how much in-game time will pass when we travel from system to system? Will our crew need to be put to sleep during space travel? Do we manually make landings ourselves? Does our ship have individual systems and subsystems that can be damaged and can they affect space flight? Will we have to conduct repairs mid flight? So many good questions. I imagine the team spent a lot of time getting the design right for the game
  14. I think this table looks really cool, they put a lot of knobs and switches on the side, on the far left it looks like there's even a numpad. And then on the table there seems to be more digital buttons and multiple screens. So my question is, will this cool looking digital table be a major gameplay element? Of course at this point, there is no way to know. I think it would be awesome if it could conduct some kind of analysis of whatever object you place on the table. Imagine coming on board the ship with some new materials or some new object you've never seen or heard about. You place the object on the table and the ship conducts an analysis and tells you its composition, known places where you can find the material that its made out of, its durability, rather or not its sensitive to light, heat, cold, tells you its weight and mass and all other kinds of cool stuff. However, I imagine what is more likely, is that we'll end up using the digital table to review maps, ship data, galactic news etc, basically it will act as some kind of advanced console to access information. The teaser trailer was very clearly emphasizing the table so I'm optimistic that we'll get some additional information on it.
  15. "It's an epic about hope, our shared humanity and answering our greatest mystery" - Todd Howard executive producer at Bethesda game studios Starfield will be open world. Players can "be who you want, go where you want, experience our stories, and forge your own." The game will focus on the player as a member of constellation, "the last group of space explorers" The game is set around 300 years in the future. The dev team has mapped out what happens every decade that gets humanity from now to then It's been 25 years in the making. It's a brand new universe It's been compared to The Elder Scrolls V: Skyrim but in space. Lead artist Istvan Pely said that the game's aesthetic could be categorized as "NASA punk" Bethesda managing director Ashley Cheng has referred to the game as a "Han Solo simulator" The game will get into science and religion The game is being powered by the creation engine 2, a brand new engine designed by Bethesda for next gen games. Their will be alien races! The game will support first person and third person perspectives. Starfield will be a more hardcore RPG experience than what Bethesda has done in the past. Todd Howard visited Elon Musk's space X for inspiration and research. The game is very big and is designed to be played for a long time, they learned from Skyrim and created more "hooks" for people that want to keep playing the game. Starfield is exclusive to Xbox and PC Starfield will be available on Xbox game pass day one. The release date is November 11, 2022 I think Starfield is going to be huge in terms of hype and popularity. Everything that I've learned about it so far indicates to me that everyone is going to want to play this game at some point in time. It seems like Bethesda is going to give us a slow but steady content drip. And I think that's all to the good. I would hate to be spoiled on the grander parts of the story. I definitely suspect we'll get some more information about character creation and some background information on how we start off in the game. I think it would be really cool if Starfield had a unique opening act based on decisions that players make in character creation. Something similar to what BioWare did with Dragon Age: Origins. Each class had a unique origin story that briefly setup your characters background before you were kind of released into the world onto the main quest. I can't wait to hear more info on Starfield! In the meantime, I'll be sure to add new posts as more infor and other interesting commentary is released. Be sure to check back often. If you're looking for new infor on Starfield be sure to checkout the similar content that is linked below. It should show all of the latest Starfield related news, commentary and analysis.
  16. I think its pretty interesting that Peter Hines apologizes even though it seemed like Todd Howard hinted that there may be some future developments regarding Starfield's availability. At the end of the day although I think its pretty inconsequential, I don't think its a good look to see an executive of your first party studio apologizing for a business decision made by the parent company, even though I totally understand why he did it. I imagine, from Xbox's perspective, Sony executives don't apologize for not making any big first party titles available for Xbox so there should be no expectations or hard feelings when Xbox does the same. Especially when Xbox makes the game available for PC, which is something Sony has yet to fully commit to. If I'm being completely honest I respect Sony's approach. From their perspective, they want to give gamers a real incentive to buy their console. And like it or not exclusive do exactly that. When you make exclusive available on only one platform more people will buy what they need to access that platform, rather that be a new console, or some other hardware. The reason I think Xbox makes their games available on PC and Xbox consoles at the same time instead of making it some sort of timed exclusive is because they are no longer pursuing raw game sales. Instead they are chasing Xbox gamepass subscriptions
  17. This is a quick trailer that provides an inside look at the development of Starfield. It seems that it will be likely that Bethesda will use a steady content drip to provide new information on the game
  18. This is the Xbox/Bethesda showcase reveal of Starfield. Todd Howard starts off with a little commentary at the beginning(he led development of Elder scrolls and Fallout) It's an in-game teaser! (Creation Engine 2) The graphics look pretty amazing, when I first watched the trailer I didn't realize it was in-game footage. I thought it was a cinematic trailer. My Takeaway They should have revealed something else that would get people really hyped. The graphics do look amazing but after 3 years I think its fair to say that fans were expecting a little more meat. It's a enough to keep us from starving for now but we wanted to see a little more
  19. Starfield's official announcement trailer. This is the teaser that started it all. And 3 years later, we've finally received more info. I decided to repost this video for posterity
  20. You have what is presumably an open world RPG, set in space, made by the same people that brought you Fallout and Elder Scrolls. And it's exclusive to your console? Yea, barring any performance issues, this game is going to be a big time system mover. Mark my words people will buy the Xbox just to play this game.
  21. I'm all for a list Hollywood crossovers into gaming. If we get some great voice acting work because of it, I say the more the merrier. I kinda feel like this rumor maybe stretching it a bit. But Tom Cruise has done his share of Sci-fi movies so its not outside the realm of possibility that he's participating in the project. If he is though, you would think that Bethesda is really focusing on improving the quality of the single player campaign. It does make you wonder though. If Microsoft and Bethesda have gotten. Tom cruise added to the game then what other stars have they added as well. Its hard for a hero to be great without a great villain. For the record I loved Bethesda getting Liam Neeson to do some voice work in Fallout three. While Tom Cruise does have a very distinctive voice, I don't quite put it in the same category as Liam Neeson. If Tom is playing a hotshot pilot or ace commander I think it would work though. Of course at this point this is all just a rumor. But I hope its true
  22. Seems like they are did some rework on Starfield. It sounds like its all for the better though. I don't want them to rush the game. I'd like to know more about the game in general, but at this point I just want a really good killer game. https://www.ign.com/articles/starfield-received-a-major-engine-rewrite-for-next-gen-consoles
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