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About Me

  1. I think its a bit harsh to really judge this game before it releases. I've enjoyed there last two single player releases. Skyrim and Fallout 4. We've actually seen relatively little content compared to how much Bethesda has told us is actually in the game. I think its guaranteed that over a million players are gonna sink a ton of time into this game. On paper it has more gameplay systems and conent than any other AAA Bethesda games before it. That being said I believe people were expecting a lot more in the visual design department. But In my opinion, Bethesda has never been about striking visual design, instead its always been about exploration and the choices you can make in a big open world.
  2. I love that IGN, just like most Bethesda fans are feeling so starved for Starfield content that they did a performance review of a game that is currently still a work in progress. This game can't come out soon enough!
  3. Starfield I don't really keep up with leaks to much so I haven't really been spoiled and I don't expect that I'll be spoiled in the future regarding Starfield. Plus, Starfield is such a huge, massive game that its going to be really hard to spoil Starfield for me. One single leak would not spoil the game for me. I think there are a number of things that Starfield has yet to reveal. For example, in the recent Fallout and Skyrim releases there has always been something that makes the player special. They didn't show that off in the showcase so I expect that surprise will still be in the game itself. Plus I full expect to be able to find mysterious artifacts, secrets, items, remnants of a lost civilization etc across the different planets in the galaxy. Fallout I haven't searched for anything Fallout related in quite some time but seeing a few set pieces doesn't worry me at all. Netflix came out with a sneak peak trailer for one piece and showed a gorgeous set piece they had created for the upcoming series and that didn't feel overly spoilery to me.
  4. The arguably the biggest news out of this interview is Fallout 5 is coming after Elder Scrolls 6 which is still in preproduction. So its going to be a while before we get it. Todd Howard indicates that the space combat is not gonna be overly fast and more on the slower side. He indicated mechwarrior was an inspiration. It seems like we will be manipulating various power systems during space combat including engines, shields and weapon systems. The main quest right now is estimated to be around 30-40 hours. Todd confirms you can't fly the ship straight down to the planet.
  5. I am extremely excited about this game. The first time I saw this gameplay reveal trailer I watched it on my phone with no sound(due to my environment) and I just thought the reveal was solid. It showed off some interesting features but I have since watched it several times now, slowing it down on certain parts to really take my time with it and absorb everything. And I must confess that I am now more excited then ever to play this game. Combat I've seen some people complaining about the combat. But I still feel like what we saw is just the tip of the iceberg. Right now its hard for me to imagine that their won't be some kind of time dilation feature. I know a lot of people loved the VATS system in Fallout 4. I'm thinking the really cool combat stuff is being saved so people can discover it for the first time in-game. This is a sci-fi space game with a 1000 planets. So to me the game is just primed for some type of alien abduction, sentient AI pairing or contamination/evolution due to being in close proximity to the artifacts that Constellation(one of the factions) is searching for. What I'm trying to say is, there is likely something that makes the player special. Something that makes us different then everyone else. In Elder Scrolls Skyrim it was being dragonborne and access to shouts. In Fallout 4 it was the VATS system. I am fully convinced that there is a major game mechanic related to combat that we aren't aware of yet. This game has been germinating for 20 years with Todd Howard and likely some key devs, that have been at Bethesda forever. They will have plenty of surprises for us. Story So far the story seems pretty basic but highly appropriate for the game. The game is obviously about exploration and discovery. Its story focus is much more Star Trek than Star Wars. For fans of big open worlds this is a very good thing. As a member of Constellation we will be trying to track down artifacts which I imagine are scattered throughout the known universe. An easy story to follow for most people. It's not a revenge story or save xyz important person story but a story about discovery. My major question about the story though is how impactful will our decisions be? How much will they influence the game. In Fallout 4 we were just playing in a small region. In Skyrim we are playing on a continent. But in Starfield we will be playing in a universe. I can imagine some of our decisions affecting a planet or even a galaxy. I'm talking about Death Star level vibes. Or possible extinction level threats like "The Reapers" in Mass Effect. A ton of cool stuff to consider here when operating in a universe. I think people are seriously underestimating how much of a passion project this is for Bethesda. I'm expecting some good stuff. I'm not expecting Game of thrones level plotting from the story but I'm expecting that Bethesda delivers or at least swings for some next gen level impact when players make story based decisions. Again, so far its a simple story of discovery but we know there's much more. I enjoyed the twist at the end of Fallout 4 when you find out more about the institute, what it is, who runs it and its true purpose. I suspect Bethesda has some more good twists coming. Outpost Development I think dieheard Bethesda fans all expected an expansion of the settlement system and this gameplay reveal trailer showed exactly that. It looks like they've put a lot of thought into it. It definitely feels like a step up from Fallout 4. I know there are going to be a lot of barren planets so I wonder just how far we can go in developing an outpost. Can an outpost become a town or perhaps a city? Right now I doubt it. That would be too much to expect for them to include at launch. But I'm hoping its a possibility later. Another question that comes up in my mind is can we build more than one outpost on a planet? What happens if we build an outpost on a hostile planet? Will it constantly be under threat of attack. Can it get wiped off the map without us even knowing that it was being attacked? There are a lot of things to consider. But right now what I enjoyed the most was that Bethesda wanted us to know that it was in there but did not reveal much at all. So I'm really expecting some cool stuff. When I played Fallout 4, I found myself enjoying the settlement development much more than the actual story and if I'm being honest, more than the exploration aspect. Crafting System Players are going to have a field day with the crafting system. It looks like we will be able to conduct research projects in 5 different areas: Pharmacology, Food & Drink, Outpost Development, Equipment and Weapons. From there we gather resources to build stuff. I don't know if we'll be crafting actual items or will just be building mods. Perhaps a bit of both! One thing I'm very curious about as it relates to crafting is if we'll be able to craft ammo or if we'll have to buy it. I'm imagining that there will be a bit of resource scarcity and that our primary method of gathering raw materials outside of the basics will be mining it ourselves, either by hand or having a crew member oversee its collection. Spaceships We can build our own spaceships, pilot them ourselves and engage in space fights! This is gonna be great! I know a lot of fans had this question so its good to get this answered and for it to be seemingly made a priority. When they started changing the colors in this demo , I was like that's really cool. And I'm going to be honest, this is going to open the doors for microtransactions if Bethesda wants to go that route. At the least I can see small DLC(downloadable content) packages being offered giving players access to some insanely cool decals, artwork and paint jobs to create their spaceship masterpieces. Character Creation System I was extremely happy to see the in depth character creation system. It felt like a proper RPG. Giving me PC RPG vibes. Not only do we get to choose our background like diplomat, explorer, bounty hunter etc but they have some rather uncommon backgrounds in there as well like Bouncer, Ronin and Professor. We also get to choose some optional traits. Now at first I was thinking, na I'm good I don't want to choose any traits if I'm going to receive weaknesses that come along with that but after looking them over, the weaknesses don't really seem that bad. Plus traits can give your character a little more color. Last but not least, I love that some NPCs will recognize your chosen background so I'll be very interested to see how my background and traits affect gameplay. Conclusion I'm more hyped for this game than ever. I think this was a great reveal. It doesn't blow your socks off with visual fidelity, animations or incredible action sequences. But this is obviously a very deep game with heavy RPG elements. I guarantee you, that this game will rack it up in the hours played department. Its unfortunate that it was delayed but its easy to understand why. With such a big game, Bethesda wants to make sure they get it right! I can't wait to play it!
  6. This is huge news! I was expecting Redfall to be delayed but Starfield being delayed too me by complete surprise. I must admit as a consumer I'm extremely disappointed but as a fan that's been eagerly anticipating Starfield since its announcement I want Bethesda to take their sweet time to polish the games up so they're in top notch shape when they are released. Nobody wants to be the next Cyberpunk 2077.
  7. I think this is a very interesting question because Modern Warfare 2 will be judged in terms of sales whereas I think Starfield will be judged in terms of plays. Because of Xbox gamepass over 20 million players will get a chance to play Starfield day 1. And those numbers may actually be 30 million players by the time Starfield launches in November. If Starfield is the game that I think it is, people will be playing this game 10 years from now a I can imagine a near endless parade of DLC being created for this game. This is not a one time release like Fallout with a couple of pieces of additional content added. We are going to get a ton of content for Starfield. Bethesda has been wanting to make this game for over two decades. They have huge plans for this game. I think the game is going to be much closer to an MMO than a traditional Bethesda RPG. And by MMO I'm talking about the amount of content and exploration that we'll be able to experience in this game. I expect there to be some social features as well that have not been talked about. But this is not SIMPLY Skyrim in space. Right now this is all speculation on my part but I suspect we will get most of our answers in June this year during the Microsoft/Bethesda showcase.
  8. Bethesda Game Studios Audio Director Mark Lampert and Starfield Composer Inon Zur sit down to talk about music and sound design in our third episode of ‘Into the Starfield.’ Listen as they discuss Lampert and Zur’s artistic process, how the score affects a player’s experience and the search for answers that is at the heart of Starfield’s music. If you want to have some epic in-game music having an orchestra is a must! I can't wait to hear the full score. Would love for Bethesda to develop a franchise defining ala Star Wars, James Bond 007 or classic Final Fantasy battle music.
  9. Lead artist Istvanv Pelay introduces us to Vasco Vasco is constellation's expeditionary robot. Vasco is an early model built by lunar robotics, he was refurbished to meet constellation's needs. Vasco has survival gear and defensive capabilities although his primary role is peaceful. Source
  10. My Quick Thoughts Another hype videos for hardcore Starfield/Bethesda fans. I didn't see any new or hidden information in this video. Still its always nice to get something new on Starfield. I can't wait for the full reveal!
  11. https://www.videogameschronicle.com/features/starfield-preview/ I agree that Starfield needs to mark a new era for Bethesda but I disagree that they are under anymore pressure than usual. Bethesda gets a lot of criticism for bugs and glitches in there games but Elder Scrolls Oblivion, Skyrim and Fallout were all huge releases that people talked about and played for months on end. Fallout 76 had a bad launch but has since cleaned up its act. There is no doubt in my mind that Starfield is going to be a quality release. Its already generating a lot of buzz solely because of Bethesda's track record with Skyrim and Fallout. Its a new universe that they are creating and I expect that it will only grow much larger over time.
  12. I think this is an interesting question. On one hand as an RPG it would be cool to have to choose a path like say in Dragon Age and that's the only class or skill set that you can upgrade throughout the game. This helps create a more personal journey for the player and also likely generates the desire for the player to have multiple playthroughs of one game. The problem with this choice though is that Bethesda games are well known for being true single player experiences. Meaning in the past although we've been able to add a temporary companion or two we don't have a party that is traveling with us throughout the game. If we get locked in to one playstyle over 20 -100 hours that would be disappointing for most. Now on the other hand, by letting players be masters of everything ensures that we'll be able to dip our hands in all the cookie jars so to speak and enjoy just about all the features of the games in one playthrough. I think there are pros and cons to both ideas. In the past I've read that a Bethesda executive refer to Starfield as their Han Solo simulator. And I have to admit, upon hearing those words, my mind takes off with all kinds of possibilities. One them is the idea we would have a crew that is with us almost every step of the way. If these guys deploy with us whenever we touch down on a new planet it would add a new dynamic that is not present in recent Bethesda games(Elder Scrolls, Fallout). As a player I would want them to have their own unique skills, and personalities, and it would make perfect sense then, to restrict players from being masters of everything so we can properly depend on the abilities of our crews. Source
  13. I guess there are a few possible outcomes with the mechanized armor that we see in the trailer. Since the trailer seems to show off the player as part of The Constellation faction, I imagine that the armor is some sort of advanced exploration unit. We will likely be able to control it similar to how NASA controls a probe in real life. In the pics and video that I've seen so far I don't see anything resembling a cockpit, so manual control of this armor seems unlikely. I think its also important to consider that we are around 300 years in the future so its also very possible that we have an AI that is doing automated tasks with the unit once its been launched from the ship. A really cool possibility would be if the mechanized unit was actually an extension of the ship. What if the ship is controlled by an AI and when it lands it deploys the mechanized unit to kinda be its avatar to continue its mission on the ground? Perhaps, the ship conducts repairs and routine maintenance using the unit. So many possibilities! I know we'll get more answers in time
  14. Realistic science based backing, Starfield is a more grounded game than Skyrim Being able to play first person and still pick up coffee cups. Todd Howard says there are two "step out moments" in Starfield.(I think he's talking about that feeling you get like in Fallout when you step out of the vault for the first time.) Exploration and seeing what's out there seems to be a heavy emphasis.
  15. I hope this mod support is carried over to console owners as well. Modders are going to add so much content to this game its going to be absolutely ridiculous. Since Starfield is a space based game which has a focus on exploration it is absolutely perfect for modding. Todd Howard conducts a nice AMA on reddit which offers new tidbits on the game. Source
  16. Akila City sounds dangerous. Almost like the wild wild west. I'm also getting a Hadrian's wall vibe too. What lies beyond the walls of civilization? But you would like to think the planet is fully explored since it stands as the capital city for the Freestar Collective. Maybe they just moved? Something doesn't sound right about this location. Why would you have a capital city on a planet where it needs to be walled off because of possible dangers from the local wildlife. I suspect we'll learn a lot more.
  17. Bright lights, out in the middle of nowhere type of vibe, this city just screams Las Vegas to me. It's described as a pleasure city. So I imagine there will be more than a few interesting missions that take us here. Again the concept art looks great, I can't wait to see it running in-game.
  18. It seems like being a member of the United Colonies will be very beneficial. New Atlantis is the capital city. And they will to be the most powerful faction in the game at launch.
  19. The concept art for this game looks great. It seems like the United Colonies and the Freestar Collective will be the two major human factions in the game. At some point I would expect that an alien faction appears that will become a third major faction. It seems as though there will be a number of minor factions/groups to interact with as well such as the Ecliptic Mercenaries, the Pirates of The Crimson Fleet, Violent Spacers and house varoon(I didn't quite catch the name of the last group).
  20. I liked the brief explanation about the factions. Presumably, as a player, we'll be able to join each one. The concept art looks great as always. Be sure to checkout the video. And if you haven't already, you may want to go ahead and join constellation so you'll be among the first to get the latest news about Starfield from Bethesda. I received this news via email and at the time it was a link to an at unlisted(none public) youtube video. So I imagine there will be a lot more benefits down the road.
  21. I saw this over on the escapist. And I must confess, I don't see any problems with the amount of dialogue. In fact I see this as a huge positive. This is going to be a big universe for us to explore and I expect that over time its just going to become bigger and bigger. With gamepass, there is no reason for Bethesda so simply release the main game and 2-3 expansions. I expect it to get quarterly updates eventually. If they get the gameplay right there are going to be millions of players playing this every single day. They are going to have a ton of dialogue, this game has been in conception for at least 20 years. This game is going to lean heavily on RPG elements more so than Skyrim or Fallout 4 and that's a very good sign for replayability . Source
  22. I think this is a pretty good question. On the one hand, Bethesda could go the easy route and handle things similar to something like The Outer Worlds. The player just hops into the ship chooses a planet from a list of available planets and then after a brief loading screen we arrive. FTL/Hyperdrive - Near Instantaneous travel I think a more interesting approach would be to select a destination and then have the player choose how travel will be handled. For example, if there is an FTL(faster than light)/hyperdrive drive, perhaps this option would be the fastest option but would come at the expense of using additional energy or fuel. Player/Crew Coordination - Manual Travel Maybe there is a second slower option that would take a little more time and would require the player to actually coordinate with his crew(assuming we get one) to navigate and arrive at the destination. The benefits of having a set up like this is that it would allow us as players to spend more time with our crew(which would open up some fun role playing moments)and of course would be less resource intensive as the FTL/hyperdrive option. Warp Gate - Near Instantaneous Travel for a fee Perhaps traveling to certain systems could be conducted through some type of manned warp gate. Player travels to warp gate requests to be sent to a particular set of coordinates. No energy used, no messing around with the crew for manual navigation but the player must pay some type of fee to travel between systems. Summary There are a ton of different ways that the devs can go with this. Either way though it would be cool to interact with a crew in space. Space flight and travel brings up all kinds of interesting questions. If there is no near instantaneous travel, how much in-game time will pass when we travel from system to system? Will our crew need to be put to sleep during space travel? Do we manually make landings ourselves? Does our ship have individual systems and subsystems that can be damaged and can they affect space flight? Will we have to conduct repairs mid flight? So many good questions. I imagine the team spent a lot of time getting the design right for the game
  23. I think this table looks really cool, they put a lot of knobs and switches on the side, on the far left it looks like there's even a numpad. And then on the table there seems to be more digital buttons and multiple screens. So my question is, will this cool looking digital table be a major gameplay element? Of course at this point, there is no way to know. I think it would be awesome if it could conduct some kind of analysis of whatever object you place on the table. Imagine coming on board the ship with some new materials or some new object you've never seen or heard about. You place the object on the table and the ship conducts an analysis and tells you its composition, known places where you can find the material that its made out of, its durability, rather or not its sensitive to light, heat, cold, tells you its weight and mass and all other kinds of cool stuff. However, I imagine what is more likely, is that we'll end up using the digital table to review maps, ship data, galactic news etc, basically it will act as some kind of advanced console to access information. The teaser trailer was very clearly emphasizing the table so I'm optimistic that we'll get some additional information on it.
  24. "It's an epic about hope, our shared humanity and answering our greatest mystery" - Todd Howard executive producer at Bethesda game studios Starfield will be open world. Players can "be who you want, go where you want, experience our stories, and forge your own." The game will focus on the player as a member of constellation, "the last group of space explorers" The game is set around 300 years in the future. The dev team has mapped out what happens every decade that gets humanity from now to then It's been 25 years in the making. It's a brand new universe It's been compared to The Elder Scrolls V: Skyrim but in space. Lead artist Istvan Pely said that the game's aesthetic could be categorized as "NASA punk" Bethesda managing director Ashley Cheng has referred to the game as a "Han Solo simulator" The game will get into science and religion The game is being powered by the creation engine 2, a brand new engine designed by Bethesda for next gen games. Their will be alien races! The game will support first person and third person perspectives. Starfield will be a more hardcore RPG experience than what Bethesda has done in the past. Todd Howard visited Elon Musk's space X for inspiration and research. The game is very big and is designed to be played for a long time, they learned from Skyrim and created more "hooks" for people that want to keep playing the game. Starfield is exclusive to Xbox and PC Starfield will be available on Xbox game pass day one. The release date is November 11, 2022 I think Starfield is going to be huge in terms of hype and popularity. Everything that I've learned about it so far indicates to me that everyone is going to want to play this game at some point in time. It seems like Bethesda is going to give us a slow but steady content drip. And I think that's all to the good. I would hate to be spoiled on the grander parts of the story. I definitely suspect we'll get some more information about character creation and some background information on how we start off in the game. I think it would be really cool if Starfield had a unique opening act based on decisions that players make in character creation. Something similar to what BioWare did with Dragon Age: Origins. Each class had a unique origin story that briefly setup your characters background before you were kind of released into the world onto the main quest. I can't wait to hear more info on Starfield! In the meantime, I'll be sure to add new posts as more infor and other interesting commentary is released. Be sure to check back often. If you're looking for new infor on Starfield be sure to checkout the similar content that is linked below. It should show all of the latest Starfield related news, commentary and analysis.
  25. I think its pretty interesting that Peter Hines apologizes even though it seemed like Todd Howard hinted that there may be some future developments regarding Starfield's availability. At the end of the day although I think its pretty inconsequential, I don't think its a good look to see an executive of your first party studio apologizing for a business decision made by the parent company, even though I totally understand why he did it. I imagine, from Xbox's perspective, Sony executives don't apologize for not making any big first party titles available for Xbox so there should be no expectations or hard feelings when Xbox does the same. Especially when Xbox makes the game available for PC, which is something Sony has yet to fully commit to. If I'm being completely honest I respect Sony's approach. From their perspective, they want to give gamers a real incentive to buy their console. And like it or not exclusive do exactly that. When you make exclusive available on only one platform more people will buy what they need to access that platform, rather that be a new console, or some other hardware. The reason I think Xbox makes their games available on PC and Xbox consoles at the same time instead of making it some sort of timed exclusive is because they are no longer pursuing raw game sales. Instead they are chasing Xbox gamepass subscriptions
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