Jump to content

Search the Community

Showing results for tags 'jrpg'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Entertainment and Tech
    • Gaming Discussion
    • Movies and Shows Discussion
    • Anime Discussion
    • Manga Discussion
    • Books Discussion
    • Tech Discussion
  • Sports
    • NFL Discussion
    • NBA Discussion
    • College Basketball
    • Sports Discussion
  • Popular Titles
    • A-Z
  • MMO Fans's Discussion Forum
  • Survival Game Fans's Discussion Forum
  • Strategy Fans's Discussion Forum
  • RPG Fans's RPG Fans Forum
  • Basketball Discussion Group's Basketball Discussion
  • Basketball Discussion Group's Dallas Mavericks


There are no results to display.

There are no results to display.


  • Community Calendar
  • Video Games Calendar
  • Movie & Shows Calendar
  • Anime Calendar
  • Manga Calendar
  • Books Calendar
  • Tech Calendar
  • Sports Calendar
  • Strategy Fans's Calendar
  • RPG Fans's The First Hero Calendar

Product Groups

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 15 results

  1. The Tifa statue actually looks pretty professional game rant has an image up if you want to see it. I think it would be really cool for many of the big AAA studios to create a licensing program that allows fans to create, promote and sell fan art. I think this kind of stuff really helps create a loyal rabid fan base which can only be good for your game sells, spin offs, expansion into film and future products.
  2. A writer on polygon recently played classic Final Fantasy 7 for the first time after first playing the remake and is unimpressed. This doesn't surprise me at all. The original game released over 20 years ago, graphically, I wouldn't expect it to hold anyone's attention other than people that enjoy retro gaming and fans that carry their sense of nostalgia with them throughout their first playthrough. For me personally I can start up a new play session and enjoy the classic game almost just like before. The only difference is I know the plot twist regarding certain characters and while I admit that does take some of the fun out of the game, the reason that I play is because of the journey, I enjoy leveling up my characters, I don't mind having save points, I think turn based battles are nice as it allows me to just kind of cruise and enjoy the story.
  3. Additional Things I'd Like to See Living The Garden Life I would love to see an expansion of Squall's time training in the garden. In this game I feel like Square did a great job of making the player feel like they were the main character. Not only do we make choices as Squall but we also get treated to little thought bubbles showing what Squall is thinking of inside his head. I always felt like the events in FF8 happened so fast it would have been nice to kind of just live the garden life, training and then really take that time to show why Squall is exceptional and really give the game some time to ratchet up the rivalry between Squall and Seifer before everything goes crazy. Think of it almost like Harry Potter Malfoy we get to see those two despise each other through the years and really snipe at each other as they grow up. Laguna's Story I've read in the past that Laguna's story was supposed to be longer. It would be nice if it was a little more fleshed out. I'll readily admit those parts weren't my favorite bit but they always did feel a little incomplete. Give Squall and Rinoa a Little More Time Together As much as I enjoyed the original their relationship seemed a little rushed almost as if a switched had been pulled and it was time for Squall to start showing a lot more empathy. There are some really beautiful moments in this game, I think of the railroad scene when we are walking to Eshar, the Ragnorark scene while going back down to earth or the I'll come running scene at the orphanage their is some great stuff in there that will look absolutely amazing with next gen graphics. The Sorceress' and Their Power There is a popular fan theory that links Rinoa to Ultimecia and based on some of the earlier scenes in the game these actually do have a decent amount of meat to them. I'd be 100% on board if the devs decided to make this theory 100% canon in the remake it would be an awesome twist. But this idea brings me to a larger question. Where does Ultimecia's power come from? Where did Adel's power come from? Why is Ultimecia so powerful? If any Final Fantasy game was remade with different or simultaneous timelines it should have been this game as time travel and future event altering is already part of the fabric of the original game. That's not a gripe on Final Fantasy 7 Remake but I thought that it was an interesting thing to point out. The Mysteries As awesome as Final Fantasy 8 was, when compared to 7, one thing I felt it was lacking were secrets and mystery's that you could discover. In FF7 it was nice to discover Vincent. It was an out of nowhere surprise and having him join your party was totally optional! And then discovering Knights of the Round was awesome as well. Not to mention fighting the planetary weapons, or even the Midgar Zolom. On my first playthrough, I didn't even consider training enough to beat it. My point is FF8 needs a few more random, optional moments like these. Let's hope that Square is already hard at work on the design docs to make a remake a reality!
  4. I’m a big time Final Fantasy 7 fan. I’ve played the original game on PlayStation multiple times over the years. If you haven’t played the original yet I highly recommend it. Please be warned there are a ton of spoilers ahead. I will be giving my analysis on Final Fantasy 7 Remake and also comparing it to the original game on PlayStation 1. In some places along the way I’ll be sharing some commentary about where I think the plot is going in the Remake and what the devs can do to spice things up a little more. If you haven’t at least completed Final Fantasy 7 Remake I highly recommend you finish playing that first before continuing on. What’s interesting about this remake is that although it follows (for the most part) the path of the old game. You eventually discover that this game is as much as a sequel to the first game as it is a remake. Square Enix did a great job of playing to the nostalgia and good vibes of the old games while at the same time finding a clever way of changing things up and adding a bit of mystery and uncertainty for returning players. By the end of the game I think its safe to say that nobody, not old fans or new fans experiencing the game for the first time has a clue as to what is going to happen next. And I think that’s a really good move by Square. Of course a number of old time fans will complain but that’s totally unavoidable. From what I’ve seen, the game has been extremely well received. And I suspect that no matter how many different parts they create before finishing the story, it will continue to sell extremely well. This new game was extremely polished all around. The first sign that I knew that I was in for a treat was the voice acting. I absolutely loved the English voice acting. I’ve been a big consumer of Japanese manga and anime over the years and one of the things that I’ve grown to prefer when it comes to anime is sub over dub. I love hearing the original audio track in Japanese and just reading the English subtitles. I feel like often times we get top notch Japanese voice actors and only adequate English voice acting. Plus I also feel that sometimes the emotion of what is being said is not accurately conveyed for the moment. That being said, the voice acting is very well done in FF7 Remake. I found myself switching between English and Japanese voice acting throughout the entire game. I couldn't make up my mind! I can’t think of a single time that I’ve ever done that before. I legitimately loved both. After hearing it in Japanese for a while I would think to myself, “hmm I bet that would sound great in the English!” and I would go back and switch it to English. I think this is a testament to just how much care went into making the game. I feel they really nailed it with the voice acting. I can’t emphasize how picky I am when it comes to this. So I hope this continues on into part 2. I loved exploring this reimagined version of Midgar. The Unreal Engine 4 did a great job of bringing it to life. During my the first hour of my game, it felt like I was playing Final Fantasy Advent Children the movie. I feel like that’s exactly what Square was going for. Taking that movie’s look and vibe and turning that into a game. The world feels dark and gloomy. There are streets and street lights but it never feels overly modern but at the same time, it feels very realistic. The world feels grounded and believable. Square did a good job of somehow making it feel like its totally acceptable for Cloud to be running around with a gigantic sword attached to his back while at the same time making me feel like he’s more lethal than Barrett who has a machine gun grafted onto his arm. And I think that’s a major accomplishment. Dealing with a bunch of blocky character models in the original PlayStation game, kind of makes it easier to accept the setting as your mind just kinda filled in the details. The combat was great! I couldn’t be more pleased with how Square decided to do the combat in this game. First let me say, I was a big fan of the old school turn based style of combat . It was simple but effective. Everybody has a meter that fills up fast or slow based on stats and Materia equipped. There wasn’t a bunch of running around, dodging, blocking or anything else. When combat started you and your party were on one side of the screen and the enemy or enemies were on the other. For the most part everyone was standing in place. This combat would have worked for me. Final Fantasy has always been about the story. About the characters, their backstories, the cool cutscenes and the memorable mini games. Combat to me while fun wasn’t the main draw of the game. In fact if we’re being honest the progression system/RPG mechanics were a much bigger draw. I guess we can say that combat is just a part of that overall system, which is true. But for me personally the actual act of combat was secondary to everything else that was going on in the game. However, that has changed in the remake. Combat is now front and center. Boss battles are now epic! Most of them are now waaaaaayyyy longer then before. The first boss fight with the scorpion sentinel is awesome! I was not expecting that in the least. Now some players have since posted videos where they are beating it pretty quick in less than 5 minutes. But when you first play the game and you are not used to the new combat system its going to take awhile. I will say it took me about 15-20 minutes. I think this is all to the good. Making boss battles harder and longer is a great way to make the game feel more epic. After playing games like Jedi Fallen Order, I have to admit that there is nothing like an epic boss battle from an action game with AAA production value. I hope this trend continues. For those that find the new combat system too hard or too much effort for a story based RPG, I get it. In the old days if you came upon a hard boss and you kept losing again and again, it was mostly because your characters were just far too weak. Which is code for, you didn’t level up enough before getting to this point go back and level up a bit. It was just a matter of preparation! So you would go out, find a nice little area where the enemies that you defeated would give you nice item drops and experience and then just run in circles for a little while. After you fought 50- 100 random encounters you were good to go. But this new action-based battle system, actually requires a lot more skill from the player or at least a lot more engagement during combat. And I think because of this obvious design philosophy where there is an emphasis on player combat there are some tradeoffs. For one, it feels like certain aspects of the classic experience are minimized and in some cases the normal RPG progression system is suppressed a bit. Not a lot but enough to be noticeable. One noticeable change is that certain materia cannot be purchased. Like the magnify and elemental materia. In classic Final Fantasy 7 I loved having the “All” Materia linked with fire, lightning, or ice. It was a very useful combination to take out hordes of enemies at once. You could also use it to cure multiple allies. So in this way I could always have two members of my party that could heal the whole party and more than one person could damage multiple enemies at time it all depended on how I decided to arrange my party for certain portions of the game but the secondary benefit was that over time all of these materia would be gaining experience every battle. Eventually they would divide and split once its growth had been maximized. It felt odd to have this aspect taken away. I suspect that Square wanted to make combat for each character more unique and have the players rely more on each characters’ unique abilities, rather than just focusing on leveling up materia and overwhelming the enemy with good materia combinations to achieve victory. In much the same way, in the original game, you create some really good defensive combinations with the elemental materia. Admittedly I didn’t do this much in the first game but it is very noticeable that you can’t buy elemental materia either and since the materia doesn’t divide when you level it up your’re stuck. While I understand the design philosophy, it kinda makes you wonder if the game wouldn’t have been better served to just let the player decide how they want to build up their party and prepare them for combat. Do they want to create a party that is heavily reliant on crazy, materia combinations to win battles? Or do players want to rely more on their characters’ unique skills and limit breaks? Another point, is that summons just don’t feel that important anymore. I remember in the old game it was a big deal whenever I got a new summon materia. I couldn’t wait to use it, so I could see what it would look like and what it could do. Now they weren’t absolutely essential to beat the game or even essential to the plot. But I think its fair to say that not only were they extremely cool but players liked them because they hit hard, were unique and often times were a reward for going off the beaten path. In the old game there were some summons that you could only get by engaging in mini games or just by exploring the map. Nobody told you to explore but you just wanted to see what was around the next corner. Everyone remembers knights of the round table as the ultimate summons materia. In my opinion summons in FF7 left such a strong imprint on the game that Square centered their entire battle and RPG progression system around them in the next game, FF8. Not everyone was a fan of the system. I loved the new system and the game but some felt like it was too complicated. The point being though, summons were extremely cool and mysterious. Now you could argue that summons where central to the story in Final Fantasy games before 7 but in my opinion if you compare and contrast 7 and 8 the similarities in the look and feel of their worlds is pretty obvious I definitely feel like they were trying to expand on the best parts of 7 in Final Fantasy 8 but I digress. Long story short it would be nice if summons were more essential to the gameplay and the story. Keep them cool, make them mysterious and don’t just spoon feed them through Chadley! That takes away their mystery! Not giving players a little bit more choice about how their party will focus on combat feels like a bit of a missed opportunity to me but it may ultimately be irrelevant. I have a strong feeling that the emphasis on action may ultimately attract new players and keep them hooked on the Final Fantasy brand. Players these days seem to prefer action based games with dodging, parrying, quick thinking instead of the more methodical old school RPG feel. But they still have tons of story left to tell in Final Fantasy 7 Remake so they will have plenty of opportunity to introduce new materia, weapons, limit breaks and perhaps other battle related techniques. Rather or not the RPG mechanics and progression system remains the same is a very interesting question though. Traditionally it changes with every new final fantasy release. However, since they are staying in the same universe they are going to have to stick with the current materia system for the most part. They will undoubtedly fine tune the battle system as time goes on as they release part 2 and part 3 and maybe more. But in the same way the Remake has changed the story it would be nice if there were more surprises in store for us as well as far as combat and RPG mechanics go. So I’m hoping to see some evolution as time goes on! Now this is where the rubber hits the road! I’ll be first to admit I wasn’t in love with the change in the plot. At least not initially. Being a fan of the original I basically knew how everything was supposed to go. Join up with Barret and the gang to fight the evil corporation known as Shinra that is slowly killing the planet by draining it of its lifeforce. Along the way we discover that there is someone even worse known as Sephiroth that wants to severely wound the planet with a powerful materia and become one with it. So we then kind of pivot and gather a rag tag group of allies from around the planet that have been abused and mistreated by Shinra to ultimately band together to stop him. At the start of the game its pretty straightforward. Cloud joins up with a group of very concerned citizens 😊 named Avalanche and is helping them on a mission to shut down a mako reactor. All the familiar beats are there. However very early on, you begin to notice something is very different than before. The whispers for one. After some careful observation it becomes apparent that Aeris is definitely, holding some things back from us. In fact, after careful observation it seems like Aeris may already know everything that is supposed to happen! At least in the original timeline…. And by the way if that’s true that makes her story even sadder! As time goes by and we get more scenes with Aeris, she is always dropping these odd little lines. To new fans that are trying out Final Fantasy 7 for the first time this is all just part of the story but for people that played the original it’s a bit of a puzzle. And questions start to form in our mind. Why is Aeris talking like that? Were some of those lines in the original game? It seriously had me questioning my memory, I felt like you know who...😄 I kept thinking I’m a huge fan of the original, there is no way I've forgotten this, right? But slowly over time the game really won me over with the plot. As we’re playing the remake its like we are actually creating our very own timeline which completely diverges from the original. It felt a lot like Harry Potter and the prisoner of Azakban at the end. With Harry and Hermione going back and altering events. In a nutshell, based on our actions in the remake, it now seems like there is an alternate secondary timeline that is running concurrently with our own and in that timeline Zack and Cloud appear alive! From my limited understanding it seems that this happens due to us choosing to fight the whispers which oddly enough hinted that we were actually fighting the vestiges(shout out to My Hero Academia) of our alternate timeline selves. So with the whispers defeated, they are no longer around to make sure that events go exactly as they had gone before. This effectively makes this new Final Fantasy 7 game both a remake and a sequel. By the end of the game(or at least part 1) we end up fighting the whispers. Now of course, I knew immediately, that the whispers were not a part of the original game. They were constantly popping up out of nowhere and interfering. It took me awhile to try to piece together what they were really doing. And as I said earlier while I initially didn’t like their inclusion, once I started to piece together their purpose, I started liking them more and more. So all told the whispers are okay in my book. That final battle with them in the end was kind of weird though especially that super tall one. It all became very meta, which is a bit early for it only being part one. Usually when a game goes that far and the player really has to read between the lines to understand what’s going on, you are at the very end of the storyline not the beginning. Either way though the whispers serve as an excellent sort of vehicle to create a new experience for old players while keeping the feel and the reimagining of the classic game in place. Final Fantasy 7 Remake has a ton of characters so I’m not gonna cover all of them here, just the main ones. I’ve watched a number of youtube videos and read some articles analyzing Aerith’s character. What seems clear to everyone is that she know’s too much! Even in the opening cutscene where we see Aerith kneeling with her eyes closed next to a pipe that seems to be glowing green. It seems the popular opinion is that Aerith is praying or somehow communing with the life stream. To me this theory totally checks out. If the whispers are so called arbiters of fate created by the planet and are attempting to ensure that the events of Final Fantasy 7 classic to happen the same way again it would make sense for Aerith to know if she is actually talking/listening to the planet. That means she’s in on it. And in a way it means that she’s an agent of the planet. She may not be against Cloud and the gang but its also possible she is not totally on their side as well, which is an interesting thought to consider. Now we have a lot of story left to cover and even though Aerith indicated more or less at the end of the game that if they fight the arbiters of fate, there is no going back. She could very well, still be planning to take the same actions that she did in the original game. Especially since she knows how important it could be for the planet. I would love to see Square really focus on her internal struggle, perhaps even turn it into a sort of mini game where we the player can take certain actions to change her mind ultimately alter her decision. The devs have already said in so many words that things aren’t necessarily going to play out the same way. It seems like Sephiroth and Aerith are the only two that are aware of the other timeline but in a nice little twist it would be interesting to see if Cloud recovers some of his memory earlier than before and remembers the old timeline as well. Either way though square did a great job with Aerith. I feel like they captured the character perfectly, she’s just as exotic and mysterious as before. She kind of feels out of place, which is perfect. I have mixed feelings on Sephiroth’s character so far. On one hand I get it. Square has already stated that they wanted to introduce Sephiroth much earlier in the Remake. The director’s reasoning was something along the lines of everyone knows Sephiroth by now. My thing though, is that by revealing Sephiroth early, it takes away a lot of his mystique. In the classic final fantasy 7 game, at first we only hear about references to Sephiroth from multiple characters, so it kind of builds up his mystique. In our minds eye we are making our own mental image of him. And then near the end of Disc 1 in the first game we wake up and see our jail cell open with this huge trailer of blood. Up until that point the game had been pretty fun and for the most part full of laughs and positive energy. But in an instant it got pretty dark. There had been no trail of blood previously. Or corpses on the ground. We follow the trail of blood and discover that president Shinra has a huge sword through his body and we’re like what the heck is going on. All of a sudden this super soldier Sephiroth is real and he just wiped out the president Shinra and the guards that took us captive. So now as a player to us Sephiroth is this ridiculously powerful dude. He’s mad, he’s dark, he’s sinister he’s coming for revenge and we haven’t even seen him in the present time yet! But in the remake all that is taken away. Which I felt was a mistake. The villain needs to have a mystique about him. And he does, presentation wise Square did a really nice job of still giving him that mysterious mystique. But the problem is they didn’t properly build him up first. We don’t know why he has that rage. He hasn’t done anything sinister yet. We just start having random flashbacks and weird visions. It’s all very good, it’s all very well done. I understand what they were going for, especially with Cloud’s history and what they’re doing in terms actually making this game a sequel to the first. But I just feel like in doing so they have actually taken away some of the mystique of Sephiroth. I wished they would have planted the seeds, watered them a little and let them grow before just exposing Sephiroth to us all at once. But I digress. Sephiroth looks great and he obviously knows everything that Aerith knows and possibly even more. Cloud seems pretty much the same as in the original game. He still doesn’t have a clue about what’s really going on. So the amnesia storyline will be present. I think that’s for the good as this revalation near the end of the game was a very satisfying turning point. It has yet to be addressed in any substantial way by any other characters in the party but it looks like it will be eventually. Cloud’s battle with Sephiroth near the end was epic and had a very Final Fantasy advent children vibe to it as well. It makes me wonder if the devs plan on adding the events of the movie to the game as well. A part of me doubts it since its very possible that things could end totally different than before. But so far so good for Cloud. I like what I’m seeing but I would personally like to see him evolve into more of a reliable leader, maybe have some more colorful moments. For me characters like Barrett and Yuffie brought a lot of energy in the old game. So it would be cool for Cloud to get a lot more chances to shine since the voice acting is really really good. Tifa seems to be in the same boat as Cloud. She’s basically the same character as before no real branching storyline for her, at least not yet. I highly suspect that Square will put more of an emphasis on the love triangle between Tifa, Aerith and Cloud. Now that they are doing multiple 40 hour plus games they have a lot of room to really expand on that dynamic. I loved the scene where square made us choose, do we check on Tifa or Aerith first? I hope that we have a lot more scenes like that throughout the story. And I hope it affects what scenes we see just like in part 1.One thing I wanted to note about Tifa is that I find her way more fun to play as then in the original game. In the remake Tifa is fast and spunky she feels powerful and useful. In the old game I didn’t always feel like Tifa was my best option. The way that they did limit breaks and skills in this game really took her to another level in terms of combat ability. Barrett! Square did an amazing job with Barrett. I feel like the voice actor both in Japanese and English really captures the character perfectly. His personality is wayyyyyyyyy over the top and somehow when you listen to his tirades in the game he doesn’t sound too silly. He sounds like a guy that’s extremely passionate and cares about what he’s doing. While at the same time he still sounds rough and rugged and funny, all at the same time. I enjoyed what they did with Barrett story wise, he’s basically the same guy. He doesn’t have any special knowledge (that we know of). But his story did come with a twist that the arbiters of fate quickly undid. I wonder if them saving him will have any sort of repercussions. Like if you’re touched by an arbiter of fate you’re changed in some way. That would be an interesting to explore if the game decided to go that way but right now I doubt it. Just something to think about. Barrett’s relationship with Marlene is as cute as ever. I expect that Square will add a little more focus on his background and Marlene. That’s an easy win there, Square would be smart to take advantage. For me Biggs, Jessie and Wedge was one of the most enjoyable parts of the remake. I felt like Square really brought these three to life. Jessie especially. They really upped the not so subtle hints that Jessie has a thing for Cloud. They didn’t over do it or anything but it was cool that they didn’t leave it out. Also I loved the fact that we went and visited Jessie’s parents house! And we discovered that Jessie’s dad works for Shinra! Just by allowing us to go on a mini mission to Jessie’s house Square really kind of opened up Midgar for us, which was pretty cool. And of course it gives Jessie jus ta little more depth which helps us to appreciate Jessie more. Red XIII made a somewhat brief appearance in the game albeit much later, similar to the original game(later on disc 1). I think he looks extremely cool. I enjoyed having him in Hojo’s lab. I wasn’t expecting Hojo’s lab to be so big. It gave us an extended time to have him fight alongside us in our party, which was great. However, one thing I didn’t care for was that we never actually get to control Red XIII. In the original game he was by far one of my favorite characters. He was cool, he was unique and he had an interesting backstory that was somewhat important to provide insight to what was going on with the planet. In the remake, it seems like Square may have decided to emphasize that role even more. Red XIII explains to the party what the purpose of the whispers actually are which is basically to direct destiny for a certain beneficial outcome. So my question now is if Red XIII knows about the Whispers purpose, just how much does he know? I think it’s likely that Red XIII knows about the possibility of an alternate timeline but that he’s unaware of the original timeline (the original game) where Sephiroth is defeated. I think him and his grandad and possibly the other inhabitants of cosmos canyon are going to have a lot more to say about the planet, what its’ goals are and perhaps even some of the abilities that it has to achieve its goals. Since Square has already revealed that the Whispers(arbiters of fate) are sent by the planet its likely the Square may decide or has decided to really expand on what the planet is capable of doing. Which brings me to my final thoughts. It’s already been referenced multiple times that the planet is alive, it has a lifestream, which is basically like blood, it seems to have some kind of quasi consciousness based on the ending of original game, it can create planetary weapons and inject them with a sort of low level prime directive and finally we know now that it seems likely that the planet can create other types of beings as well, the whispers. It’s likely that the planet itself is going to play a much bigger part in the story then last time. And I think that would be pretty cool. I’ve been thinking for a long while about how Square will do the remake differently what changes will they make? And how drastic will those changes be. Will the ending be changed? Will the final boss be changed? My current thought is what if Square decides to not make Sephiroth the final boss. What if, after all of Sephiroth’ shenanigans, Shinra’s power hungry actions and everyday people just sitting around letting all this happen, the planet just decides, enough is enough, lets get rid of all the humans on the planet. That…..would be a very interesting departure from the previous story. I have no idea at this point how it’s going to end and I think Square is still working on that themselves. However, I think there is going to be a twist, Square is going to surprise fans. They have several ways to go with this. They can swing for the fences and make Sephiroth the boss up until a point, after we stop him. Planet get’s mad and we have to find a way to appease the planet or bring nature back into balance, something like that. Another way things could go is kinda combine the new with the old have some convoluted story with our heroes coordinating in two continuities. Cloud and Zack in one continuity and Cloud and the whole party in another, this could be fun and would ultimately bring about a very similar end to the original albeit with in one perhaps Zack ends up with Aerith and Cloud ends up with Tifa. I know that would please fans. Or they could even switch it up! A lot of interesting decisions to make. Either way, I’m sure I’ll enjoy them all!
  5. Well I sure hope it goes open world. Part of the magic of disc 2 in the original game was after you left Midgar, all of a sudden players had access to the world map which was full of mystery and charming mini games that helped to make Final Fantasy 7 the classic that it eventually became. Even when players gained access to the world map we couldn't just wonder off anywhere there were still limits to where we could go based on terrain. Square Enix could still limit our movements in much the same way as before. So I don't see any reason why they don't give us access to a world map. To leave that out, would destroy the magic of the first game for me. I don't want it to be like Final Fantasy 13 where we didn't get a world map until super late into the main story. Source - GameRant
  6. This is interesting. It seems like the beloved Fort Condor mini game will be in Final Fantasy 7 Remake INTERmission which is DLC that will be available for an additional purchase. Im honestly surprised that they are introducing Fort Condor so soon without the other party members involved. If memory serves, in the first game you encounter fort condor before Yuffie joins your party. I suppose its only a minor difference as nothing significant happens there story wise. But it does make you wonder why Square-Enix decided to take this route with the story. From the way the reports are reading it seems like Yuffie will get to cut loose in midgar but then also will somehow get ahead of our heroes. I guess this does make a bit of sense since in the first game we stop at the Kalm inn and that is when we really learn about Sephiroth and the history between him Cloud and Tifa. If Yuffie was in Midgar at the same time and she leaves and gets through the caves first presumably she could have easily encountered Fort Condor first and somehow got separated from her team in the forests. I'll be interested to see how this turns out.
  7. https://gamerant.com/final-fantasy-7-remake-part-2-significant-changes-narrative-characters/ I don't mind the changes. Its nice for fans of the original to be in for some changes.
  8. I'm sure some fans would howl if they did this but I wouldn't mind. Most people love Jessie it be nice to have her in future installements. https://www.inverse.com/gaming/ff7-remake-part-2-jessie-alive-dead-kitase-interview
  9. Basically the INVERSE argues that by creating separate stories like FF7 intergrade, Square-Enix can properly flesh out the stories of FF7's minor characters that didn't get as much spotlight in the original game. As a big fan of the original series I can't say that I dislike the idea. I would assume that super fans would want as much content as they can get their hands on while more casual fans will likely just play the big releases.
  10. In my garden scene I got Aerith. Even though I felt I should have gotten Tifa. In chapter 10 I'm pretty sure I went to Tifa's body first to check on her. This time around it feels like Square is really making a concerted effort to emphasize the Aerith and Tifa dynamic in the game. Which is all to the good, but I wonder if they will go the traditional route of kind of letting the player experience the narrative that they've decided on or if the player's choices will actually affect who Cloud chooses in the game and possibly story progression.
  11. These are some excellent call backs to the original. I totally missed the Johnny reference and the Coral music playing for Barrett on the train. I also missed the PHS reference in Hojo's lab.
  12. This was an excellent analysis by Soldier_1stClass. I noticed her odd behavior in my first playthrough but didn't quite connect all the dots. Sephiroth's behavior was the obvious one to me and was the giveaway that something was definitely different. After watching this video though everything came together perfectly!
  13. Did you see what I did there, with the title?😁 Be warned I'm a huge Final Fantasy 7 fan so this post will be extremely biased. I make no apologies!😅 The Graphics/Art Style I feel like Square perfectly reimagined the look and feel of Final Fantasy 7 for a new generation. Nothing else needs to be said. As a fan of the original that has replayed the game on every single PlayStation to date, the new graphics look incredible to me! Boss Fights The boss fights are epic!🤩 They feel much more dramatic then in the previous games. I can tell that the devs put a lot of effort in to making each one feel unique and playout differently. The Story They very cleverly made Final Fantasy 7 Remake a sequel even while following the same events as the first game(on disc 1). I suspect that the game will begin to diverge very quickly in part 2 of the remake. There is so much story left to tell, so many places to visit, that its going to be awhile before they get to wrap things up. The way they did the story is perfect compromise. Old fans can still see their favorite characters and locations reimagined with next gen graphic. but at the same time be on the edge of their seat, because as we go forward, nobody can guess what's going to happen next! Honeybee Inn Dance Sequence OMG! That dance sequence at the Honey Bee Inn took me by complete surprise!☺️ It was absolutely hilarious, definitely a stand out moment. I think it stole the show, in terms of memorable moments in the game for me. I can't wait to see how they bring the golden saucer to life! Expanded interaction with Avalanche I loved how Square gave us some more time to interact with the different members of Avalanche. It brings them to life a little bit more. Sneaking in to Jessie's house was a nice little touch which gave us an extra attachment to Jessie. They also made us appreciate Biggs a lot more too. This helps to add some weight to the third act of the game. Something I felt was missing in the first game until we wake up in jail and start to follow that trail of blood up to the top of the tower near the end of disc 1. The Shinra Stairs! I absolutely loved that they kept this part in the game. And they made it more into a proper race. I'll be honest, I got 2nd, I wasn't too pleased about that, it seemed like I ran out of stamina too fast. But it was just as classic and just as fun as the very first time I played it. I feel like unnecessary scenes like this are what really helped to make FF7 a classic. I hope they add more in part 2! The Ending The ending sequence and the boss fight with you know who was fantastic! I felt like I was playing final fantasy advent children😅. It was just so epic! And at the same time very meta. I didn't train up my guys a lot as I was just really enjoying the story so I lost a few times. But I loved every minute of it! Give me more Square! Don't make me wait too long!
  14. Out of the new characters that Square added to Final Fantasy VII Remake, Roche was my favorite. He's Soldier third class. This got me to thinking. In the old game, they never went too much into Soldier or really into world building in general. Since this is going to be a multipart release I think it would be pretty cool to meet other members of Soldier and to see what else Shinra has been doing around the planet. For one organization to dominate the planet, I feel the there would be a lot of hidden facilities, military groups and complex hierarchies. Similar to how Square expanded Midgar allowing us to really see it as it was originally imagined, I think it could be pretty cool to kind of explore Shinra a little bit more as well. There is a lot of room for creativity and an opportunity to add a lot more depth to the game. I don't know if they'd go for it but if you sit back and think about books like A song of ice and fire(A game of thrones) by George RR Martin or Stormlight Archive by Brandon Sanderson, those authors allow you to see all sides of a conflict and they also share the inner workings of the different power groups, along with their unique histories and internal conflicts. A multipart game is perfect for adding this kind of depth to the experience. RPGs are uniquely suited to create this type of experience since combat is secondary to the story. Bioware has touched on this already with Mass Effect and Dragon Age. Dragon Age has a huge amount of lore attached to it and that serves it extremely well. Mass Effect doesn't have the same amount of detailed lore but it has a bigger conflict and that helps to make it feel more epic. Neither game though in my opinion has really taken the next step in terms of story experience. I would love to see Square start the trend of just true episodic games. Just continuing the story, taking the time to give us all the details, and letting players enjoy the full experience. Don't just tell me Cloud is former Soldier. Show me other really cool Soldier members, maybe they are hunting Cloud and want to take him down, maybe some are his friends, maybe there is a secret Soldier base.(I know they expanded on this in other games but they should show it in the main game as well) Another example would be Hojo. Don't just tell me that Hojo has done all these crazy experiments and then just show me Red XIII. Maybe there are other experiments that can talk like Red, maybe there were other experiments that escaped, while we were down in the lab. What else has Hojo been up to? Did he have any rivals? A guy like Hojo would probably be doing his own secret experiments. Expanding on areas like this, would really give RPGs that additional depth and allow them to truly take that next step.
  15. I think this really depends on how they decide to reconstruct the world. In the first game the Midgar portion took up one disc, and that was only one location. While most of the other points of view on the map are much smaller, there are still some significant story developments that occur and to recreate them with the same level of quality that Square Enix is known for is going to take a lot of work. I think we are looking at anywhere from 3 to 6 parts to complete the story. I'm not looking forward to the long wait to reach the finish line but I am extremely pleased with the level of quality from the remake thus far. Part 2 can't come soon enough!
  • Create New...