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About Me

Found 20 results

  1. So I just saw the news today. The Halo Infinite narrative designer Aaron Linde is leaving to join Riot games. I think a fresh start will be good for the franchise. Hopefully, after they finish this current arc, Halo moves on to something new narratively speaking. Lets not worry about Cortana, Halos, or finishing the fight. Lets introduce a number of new characters with their own dreams, motivations, goals and obstacles. I'm personally still surprised that no one has tried to make a Final Fantasy style first person shooter. And by that, I mean a party based heavy narrative driven game. And before someone argues that it wouldn't work in a game with a battlefield/ shooter focus, I would say look at mech anime. Something like Gundam would work very well in the Halo universe. Main characters switching allegiance in the middle of war, the bad guys become good guys, both sides leadership creating weapons of mass destruction trying to eradicate each other, the good guys on both sides team up to try to stop the leaders that are taking their civilizations down the wrong path, child soldiers, pacifists etc. Even an average writing team can have a lot of fun with that. Their is a ton of flexibility. Hopefully someone at 343 trys to take us in a new direction. If you give all that drama, a space opera backdrop, you have the makings of a pretty memorable experience.
  2. https://www.looper.com/714060/halo-infinites-super-punch-explained/
  3. https://www.polygon.com/22849958/halo-infinite-cat-helmet-multiplayer-skin-cosmetic
  4. https://gamerant.com/halo-infinite-campaign-enemy-factions-limited-lacking/
  5. Estimated Reading Time: 7 minutes, 34 seconds. Contains 1515 words So I finally finished the Halo Infinite single player campaign. I'm pleased to report that Halo Infinite's single player campaign is much more enjoyable than Halo 5, even though its cinematic storytelling isn't quite as good. To fully understand my feelings on Halo Infinite's story I'm going to quickly provide some background on my feelings towards Halo 5's story. Please be warned there are some minor spoilers ahead. In Halo 5, I didn't like that I was forced to switch between Master Chief and Locke. I felt it didn't do Master Chief or Locke any favors. For one, everybody loves Master Chief, so to make us play as Master Chief trying to reconnect with Cortana and then be forced to play as a character that is hunting him down didn't work well. It created this strange sort of duality where as a player we are trying to stop ourselves from accomplishing our mission. I feel like most players saw Locke as the bad guy that is out of touch and is getting in the way of Master Chief. I for one had no interest in playing him. The devs should have just had us play as Locke the entire game or just had us play as Master Chief. To be honest, I think the correct choice would be the secret third option. They should have created two completely separate campaigns no cutting back and forth. One would focus on Locke whose mission is to destroy Cortana and one would focus on Master Chief whose mission is to save Cortana. I think that would have worked splendidly and would have increased replay value enormously. My biggest problem with Halo 5 was that they made Cortana the bad guy. I'm glad they pivoted and started us on a new journey with Halo Infinite. I don't know how many people had to sign off on that original decision but the Master Chief Cortana dynamic is what makes Halo special. It gives single player a unique narrative quality that you don't find in other popular first person shooters. So when they took away that dynamic, I felt, it really hurt the franchise in Halo 5. Not to mention nothing is resolved in Halo 5 and it ends on a cliffhanger. Now on to Halo Infinite. 343 industries decided to completely skip over the events that occurred directly after Halo 5. Meaning that they are non playable for us. Throughout Halo Infinite we slowly get small fragments about what happened. By the end of the game we know everything that has occurred since the time skip between games. It seems to me that 343 wizened up to the fact that players were not excited to play a game where the main purpose is to go out and destroy Cortana. She is literally the only other entity consistently present throughout all the mainline Master Chief games. Why would we be interested in destroying her? I think just fast forwarding through this plotline was an interesting way to handle that issue. The problem is they somehow managed to make most of the narrative about Cortana again! Even though she's no longer with us(depending on how you look at it). For most of the game we're moving forward with a new purpose while simultaneously discovering what happened in the past. Our future goal is linked to the past. I feel like they could have done so much more with the story here. I know the name of the game is Halo, but that's only how the franchise started. They could start to mature the franchise and bring in other interesting elements focus on other parts of the ongoing conflict. There doesn't always need to be a monitor and Halo installation. The game ends on another cliffhanger. This time though, it doesn't hurt as much, as I'm sure most of us expect some DLC incoming within the next 1-2 years to continue the story. In terms of gameplay, this is by far the best feeling Halo that I've played. Everything feels great, smooth and responsive. The grappleshot with Halo's physics system is awesome! I slowly grew to love the spartan core additions to gameplay. None of them are 100% necessary all the time but they do add another layer to gameplay that wasn't there before. When it comes to competition no matter if its in sports or video games, I believe defense is the key. So the first thing that I maxed out was my shield system. From there I went with the threat detection sensors. I loved knowing exactly where all my enemies were, at all times. I didn't feel like the drop wall core was essential but as I got into the later stages of the game, I found myself using it more and more. Sometimes though, the amount of damage that you take while sitting out in the open is obscene. Often times I felt it was better to run for cover and deploy the drop wall in a corner to give myself some extra protection. The thrust system I found to be something that's just nice to have. I found myself using it the least out of all the cores. And finally the grappleshot! There is no doubt in my mind that the grappleshot is here to stay. With Halo's physics system, its a perfect fit, it gives the game an extra dimension that it just didn't have before. I'm really looking forward to seeing what new additions they add to the spartan core system. This was a great idea that they definitely need to expand on. I've heard a lot of talk about how this is a brand new Halo and this is big, because its open world. I do admit for the most part Halo succeeds in delivering an open world experience, most of the main ingredients are there. Big beautiful world, go where you want, do what you want, when you want. But its not exactly a meaningful open world experience. We're not building bases, giving orders to comrades, or helping the UNSC wage war against an enemy. Even though it's open world it feels like we are fighting our own private war. We run around the map and establish fast travel points where we can grab brand new vehicles and marine allies. It doesn't feel like the world is alive or moving without us. My point is that, without adding some additional functionality, or purpose for enemies and marines, simply just establishing a new forward operating base(FOB) is just kind of empty. It turns into a simple matter of convenience and kind of ignores what makes an open world game truly special. My only real issues with gameplay is what they've removed. I would love to have a team of Spartans that I lead on a mission. That was the coolest part of Halo 5 and Halo Reach. I had the same group of guys following me around the map wherever I go. Marines are a nice touch and they helped to make the original Halo Combat evolved special. But fast forward 20 years later and that's just the bare minimum requirement for me. In this game marines get injured and die just like before. I can't heal marines or revive them after they lose health. I want my Spartans back. And I want them to be around for the entire game. I want to be able to give them orders. I want to tell two to cover the door, tell another to post up on the roof for recon and then have myself cover another as they are hacking into an installation. All the while each and every one of us have our own personal AI! The true next gen experience should have the UNSC waging a huge war against the Banished. And we as players should be leading a small elite squad across the battlefield on critical missions to turn the tide of war in our favor. One mission we might be attacking an important supply train, the next mission we might be leading an assault on an enemy base. But all the while the battle should be raging at all times, regardless of what we're doing in any particular moment. UNSC and covenant commanders should be issuing orders to different squads and platoons, losing and gaining territory without our involvement. It should feel like a war torn continent. Think about some of the scenarios in Ryse Son of Rome, except on a grander scale. We should be moving through a hostile environment, with our actions(or inaction) having a direct impact on the war. In conclusion, this is a great addition to the Halo franchise, however for me it falls short of a masterpiece. I was personally wanting to see a lot more added to the franchise. But I understand this is just the beginning. I know the devs plan to add a ton of additional content to the game. And that the story is far from over. I can't wait to continue the fight in the next DLC! I'm excited for the future.😎
  6. I believe that Halo Infinite's launch is going to be absolutely massive. I'm already seeing signs that its campaign mode will be a much more cinematic experience than in years past. If this is true, I think this will be a very good development. Microsoft's decision to delay the game will pay huge dividends!
  7. I just watched this video on youtube and I must say I really really like the graphical improvements that they've done. Also the gameplay looks excellent. I like the idea of having a more emotional story and boss battles. Master Chief's army looks sick. Playing this game in single player 4k is gonna be great!
  8. I think this is a great point. I'd love to be a fly on the wall behind closed doors to see how the battlefield team views the additional competition with Halo Infinite. On the one hand their could be great concern. Battlefield 2042 is all multiplayer and is retailing for $70 while Halo Infinite is free to play. But I think they'll compete more in the amount of time and attention players will spend with each game. Since Halo technically doesn't cost anything extra to play, players that want to play Battlefield won't have to worry about spending an extra $70 to play it. They can play both. I think what's more important, will be the state of Battlefield 2042 gameplay. Will it be smooth? Will there be graphical and technical issues? I know in the past there were some issues upon release, and I think that could play a bigger part if it doesn't sell well. Players that play these types of games remember . Source
  9. Well for once the rumors were true. Halo Infinite multiplayer launched early! The game is not due until December 8th but since the multiplayer is free to play Xbox decided to give us all a big surprise on its 20th anniversary. I'll probably check it out sometime this week.
  10. After the bombardment of a UNSC excavation site, colonial miners volunteered to extract an ore critical to the Master Chief's exoskeleton despite threat of the cave collapsing.
  11. The campaign looks good. The gameplay looks way more dynamic. There seems to be a strong emphasis on verticality. I guess the new AI looks alright but its a poor replacement for Cortana. I'd prefer something closer to Cortana from Halo 4 compared to how they depicted her in Halo 5. Update I have since beaten Halo Infinite's single player campaign and have shared my full thoughts be sure to check it out here.
  12. I predict fun times ahead for Halo fans!
  13. https://www.gameinformer.com/2021/09/07/razer-reveals-new-halo-infinite-gaming-peripheral-line-with-headset-keyboard-and-more
  14. https://www.ign.com/articles/halo-infinite-motion-tracker-radar-technical-preview-feedback
  15. Halo multiplayer looks amazing! I love that we can customize the look of our spartans Plus we get to have a customizable AI? That's pretty cool And last but not least its free to play so you know there are going to be a ton of players getting in on the action. I suspect that eventually we'll be going on narrative driven missions with our custom spartans. Halo is looking special!
  16. Already more than 100,000 people have signed up for the multiplayer beta. Myself, I prefer a more finished product, at least for Halo. But seeing as we only have a few days left in this month, I expect for more Halo multiplayer news to be announced soon. Source - Gamespot
  17. Looking at the 4k Halo Infinite trailer it really doesn't look that bad. Although I definitely understand the complaints about some of the enemy textures. It was great to see 343 industries kind of take ownership, delay the game and begin to polish things up, to deliver a first class experience for everyone that's interested. After seeing the response to Cyberpunk's release and the low supply of xbox consoles this could turnout to be the perfect for Halo Infinite as this way there will be a nice user base of xbox series x and therefore a lot more players will get the definitive experience on series x.
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