What Does Destructible Environments Mean For Gameplay in Avowed?
One wonders just how destructible the environment will be. Are we talking about I can burn blow a hole through a wall destructible? Or knock an entire wall down? Are we talking about I can cast a fire spell and light up a tree destructible? Or I can set fire to an entire in-game forest? And what happens when I leave? Will the game remembered that I caused this mayhem? Will the forest stay burned down? Will the wall be repaired by invisible unknown minions? So many questions to answer. This is especially important because according the online chatter so far this is supposed to be an open world RPG and that creates some interesting variables.
Kingdom Come Deliverance- Physics Engine Story
I remember playing kingdom come deliverance one time and I was on a mission. There were several ways to complete it. One way was fighting and the other was completing the mission through some type of guile I can't quite remember.
Either way, I remember being on my horse, racing towards a certain quest area and then before I knew it, I was flying through the air and was launched off my horse. Somehow I survived but was badly injured. I saw some guy sprawled out on the ground with some of the best armor, weapons and items I had ever seen in the game up until that point! I mean really valuable stuff.
Long story short, I came to realize that I accidently ran over the guy that was the quest objective! I'm sure there was some awesome quest involving this guy(there were some awesome quests in this game), that involved some nice dialogue and likely a very taxing fight(those physics based sword fights were tricky!). But I never had to do it, because the physics engine took this guy out of commission for me.
Tying it all Together with the Avowed Destructible Environment Reports
So it makes me wonder, just how much mayhem and destruction will I be able to cause? I mean, can you imagine there being some tough bandit army or group of dark creatures in a forest that you have to take out? But instead of entering the forest and have this intense battle that has been carefully planned and plotted by the devs, some player just decides to cast a couple of fire spells on the outside of the forest and then starts churning out wind spells. Before you know it, you have a full on forest fire and every quest, quest giver, secret item etc that the devs had planned goes up in flames. I've read some rumors about there being a heavy emphasis on a physics based spell system, if you throw in destructible environments, there is going to be pure mayhem!
I think this table looks really cool, they put a lot of knobs and switches on the side, on the far left it looks like there's even a numpad. And then on the table there seems to be more digital buttons and multiple screens. So my question is, will this cool looking digital table be a major gameplay element?
Of course at this point, there is no way to know. I think it would be awesome if it could conduct some kind of analysis of whatever object you place on the table. Imagine coming on board the ship with some new materials or some new object you've never seen or heard about. You place the object on the table and the ship conducts an analysis and tells you its composition, known places where you can find the material that its made out of, its durability, rather or not its sensitive to light, heat, cold, tells you its weight and mass and all other kinds of cool stuff.
However, I imagine what is more likely, is that we'll end up using the digital table to review maps, ship data, galactic news etc, basically it will act as some kind of advanced console to access information.
The teaser trailer was very clearly emphasizing the table so I'm optimistic that we'll get some additional information on it.
This is the Xbox/Bethesda showcase reveal of Starfield. Todd Howard starts off with a little commentary at the beginning(he led development of Elder scrolls and Fallout) It's an in-game teaser! (Creation Engine 2) The graphics look pretty amazing, when I first watched the trailer I didn't realize it was in-game footgage. I thought it was a cinematic trailer. My Takeaway
They should have revealed something else that would get people really hyped. The graphics do look amazing but after 3 years I think its fair to say that fans were expecting a little more meat. It's a enough to keep us from starving for now but we wanted to see a little more
I think this is a pretty good question. On the one hand, Bethesda could go the easy route and handle things similar to something like The Outer Worlds. The player just hops into the ship chooses a planet from a list of available planets and then after a brief loading screen we arrive.
FTL/Hyperdrive - Near Instantaneous travel
I think a more interesting approach would be to select a destination and then have the player choose how travel will be handled. For example, if there is an FTL(faster than light)/hyperdrive drive, perhaps this option would be the fastest option but would come at the expense of using additional energy or fuel.
Player/Crew Coordination - Manual Travel
Maybe there is a second slower option that would take a little more time and would require the player to actually coordinate with his crew(assuming we get one) to navigate and arrive at the destination. The benefits of having a set up like this is that it would allow us as players to spend more time with our crew(which would open up some fun role playing moments)and of course would be less resource intensive as the FTL/hyperdrive option.
Warp Gate - Near Instantaneous Travel for a fee
Perhaps traveling to certain systems could be conducted through some type of manned warp gate. Player travels to warp gate requests to be sent to a particular set of coordinates. No energy used, no messing around with the crew for manual navigation but the player must pay some type of fee to travel between systems.
There are a ton of different ways that the devs can go with this. Either way though it would be cool to interact with a crew in space. Space flight and travel brings up all kinds of interesting questions. If there is no near instantaneous travel, how much in-game time will pass when we travel from system to system? Will our crew need to be put to sleep during space travel? Do we manually make landings ourselves? Does our ship have individual systems and subsystems that can be damaged and can they affect space flight? Will we have to conduct repairs mid flight? So many good questions. I imagine the team spent a lot of time getting the design right for the game