Jump to content

Bethesda's Executive Peter Hines Apologizes To PlayStation Owners For Starfield's Xbox Exclusivity


Recommended Posts

I think its pretty interesting that Peter Hines apologizes even though it seemed like Todd Howard hinted that there may be some future developments regarding Starfield's availability.

At the end of the day although I think its pretty inconsequential, I don't think its a good look to see an executive of your first party studio apologizing for a business decision made by the parent company, even though I totally understand why he did it.

I imagine, from Xbox's perspective,  Sony executives don't apologize for not making any big first party titles available for Xbox so there should be no expectations or hard feelings when Xbox does the same. Especially when Xbox makes the game available for PC, which is something Sony has yet to fully commit to.

If I'm being completely honest I respect Sony's approach. From their perspective, they want to give gamers a real incentive to buy their console. And like it or not exclusive do exactly that. When you make exclusive available on only one platform more people will buy what they need to access that platform, rather that be a new console, or some other hardware.

The reason I think Xbox makes their games available on PC and Xbox consoles at the same time instead of making it some sort of timed exclusive is because they are no longer pursuing raw game sales. Instead they are chasing Xbox gamepass subscriptions.

Link to comment
Share on other sites

  • Jim changed the title to Bethesda's Executive Peter Hines Apologizes To PlayStation Owners For Starfield's Xbox Exclusivity

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Similar Content

    • By Jim
      Source
      I saw this over on the escapist. And I must confess, I don't see any problems with the amount of dialogue. In fact I see this as a huge positive. This is going to be a big universe for us to explore and I expect that over time its just going to become bigger and bigger. With gamepass, there is no reason for Bethesda so simply release the main game and 2-3 expansions. I expect it to get quarterly updates eventually. If they get the gameplay right there are going to be millions of players playing this every single day. They are going to have a ton of dialogue, this game has been in conception for at least 20 years. This game is going to lean heavily on RPG elements more so than Skyrim or Fallout 4 and thats a very good sign for replayability .
    • By Jim
      I think this table looks really cool, they put a lot of knobs and switches on the side, on the far left it looks like there's even a numpad. And then on the table there seems to be more digital buttons and multiple screens. So my question is, will this cool looking digital table be a major gameplay element?
      Of course at this point, there is no way to know. I think it would be awesome if it could conduct some kind of analysis of whatever object you place on the table. Imagine coming on board the ship with some new materials or some new object you've never seen or heard about. You place the object on the table and the ship conducts an analysis and tells you its composition, known places where you can find the material that its made out of, its durability, rather or not its sensitive to light, heat, cold, tells you its weight and mass and all other kinds of cool stuff.
       However, I imagine what is more likely, is that we'll end up using the digital table to review maps, ship data, galactic news etc, basically it will act as some kind of advanced console to access information.
      The teaser trailer was very clearly emphasizing the table so I'm optimistic that we'll get some additional information on it.
    • By Jim
      https://www.gameinformer.com/2021/09/06/nihon-falcoms-40-years-of-rpg-glory
    • By Jim
      Details
      This is the Xbox/Bethesda showcase reveal of Starfield. Todd Howard starts off with a little commentary at the beginning(he led development of Elder scrolls and Fallout) It's an in-game teaser! (Creation Engine 2) The graphics look pretty amazing, when I first watched the trailer I didn't realize it was in-game footgage. I thought it was a cinematic trailer. My Takeaway
      They should have revealed something else that would get people really hyped. The graphics do look amazing but after 3 years I think its fair to say that fans were expecting a little more meat. It's a enough to keep us from starving for now but we wanted to see a little more
    • By Jim
      I think this is a pretty good question. On the one hand, Bethesda could go the easy route and handle things similar to something like The Outer Worlds. The player just hops into the ship chooses a planet from a list  of available planets and then after a brief loading screen we arrive.
      FTL/Hyperdrive - Near Instantaneous travel
      I think a more interesting approach would be to select a destination and then have the player choose how travel will be handled. For example, if there is an FTL(faster than light)/hyperdrive drive, perhaps this option would be the fastest option but would come at the expense of using additional energy or fuel.
      Player/Crew Coordination - Manual Travel
      Maybe there is a second slower option that would take a little more time and would require the player to actually coordinate with his crew(assuming we get one) to navigate and arrive at the destination. The benefits of having a set up like this is that it would allow us as players to spend more time with our crew(which would open up some fun role playing moments)and of course would be less resource intensive as the FTL/hyperdrive option.
      Warp Gate - Near Instantaneous Travel for a fee
      Perhaps traveling to certain systems could be conducted through some type of manned warp gate. Player travels to warp gate requests to be sent to a particular set of coordinates. No energy used, no messing around with the crew for manual navigation but the player must pay some type of fee to travel between systems.
      Summary
      There are a ton of different ways that the devs can go with this. Either way though it would be cool to interact with a crew in space. Space flight and travel brings up all kinds of interesting questions. If there is no near instantaneous travel, how much in-game time will pass when we travel from system to system? Will our crew need to be put to sleep during space travel? Do we manually make landings ourselves? Does our ship have individual systems and subsystems that can be damaged and can they affect space flight? Will we have to conduct repairs mid flight? So many good questions. I imagine the team spent a lot of time getting the design right for the game
×
×
  • Create New...