I saw this over on the escapist. And I must confess, I don't see any problems with the amount of dialogue. In fact I see this as a huge positive. This is going to be a big universe for us to explore and I expect that over time its just going to become bigger and bigger. With gamepass, there is no reason for Bethesda so simply release the main game and 2-3 expansions. I expect it to get quarterly updates eventually. If they get the gameplay right there are going to be millions of players playing this every single day. They are going to have a ton of dialogue, this game has been in conception for at least 20 years. This game is going to lean heavily on RPG elements more so than Skyrim or Fallout 4 and thats a very good sign for replayability .
I think this table looks really cool, they put a lot of knobs and switches on the side, on the far left it looks like there's even a numpad. And then on the table there seems to be more digital buttons and multiple screens. So my question is, will this cool looking digital table be a major gameplay element?
Of course at this point, there is no way to know. I think it would be awesome if it could conduct some kind of analysis of whatever object you place on the table. Imagine coming on board the ship with some new materials or some new object you've never seen or heard about. You place the object on the table and the ship conducts an analysis and tells you its composition, known places where you can find the material that its made out of, its durability, rather or not its sensitive to light, heat, cold, tells you its weight and mass and all other kinds of cool stuff.
However, I imagine what is more likely, is that we'll end up using the digital table to review maps, ship data, galactic news etc, basically it will act as some kind of advanced console to access information.
The teaser trailer was very clearly emphasizing the table so I'm optimistic that we'll get some additional information on it.
I think this is a pretty good question. On the one hand, Bethesda could go the easy route and handle things similar to something like The Outer Worlds. The player just hops into the ship chooses a planet from a list of available planets and then after a brief loading screen we arrive.
FTL/Hyperdrive - Near Instantaneous travel
I think a more interesting approach would be to select a destination and then have the player choose how travel will be handled. For example, if there is an FTL(faster than light)/hyperdrive drive, perhaps this option would be the fastest option but would come at the expense of using additional energy or fuel.
Player/Crew Coordination - Manual Travel
Maybe there is a second slower option that would take a little more time and would require the player to actually coordinate with his crew(assuming we get one) to navigate and arrive at the destination. The benefits of having a set up like this is that it would allow us as players to spend more time with our crew(which would open up some fun role playing moments)and of course would be less resource intensive as the FTL/hyperdrive option.
Warp Gate - Near Instantaneous Travel for a fee
Perhaps traveling to certain systems could be conducted through some type of manned warp gate. Player travels to warp gate requests to be sent to a particular set of coordinates. No energy used, no messing around with the crew for manual navigation but the player must pay some type of fee to travel between systems.
There are a ton of different ways that the devs can go with this. Either way though it would be cool to interact with a crew in space. Space flight and travel brings up all kinds of interesting questions. If there is no near instantaneous travel, how much in-game time will pass when we travel from system to system? Will our crew need to be put to sleep during space travel? Do we manually make landings ourselves? Does our ship have individual systems and subsystems that can be damaged and can they affect space flight? Will we have to conduct repairs mid flight? So many good questions. I imagine the team spent a lot of time getting the design right for the game
Starfield: Everything We Know About Starfield Which is Being Developed By The Award Winning Creators of Fallout and SkyrimBy Jim
Starfield: Details We Know So Far
"It's an epic about hope, our shared humanity and answering our greatest mystery" - Todd Howard executive producer at Bethesda game studios Starfield will be open world. Players can "be who you want, go where you want, experience our stories, and forge your own." The game will focus on the player as a member of constellation, "the last group of space explorers" The game is set around 300 years in the future. The dev team has mapped out what happens every decade that gets humanity from now to then
It's been 25 years in the making. It's a brand new universe It's been compared to The Elder Scrolls V: Skyrim but in space. Lead artist Istvan Pely said that the game's aesthetic could be categorized as "NASA punk" The game will get into science and religion
The game is being powered by the creation engine 2, a brand new engine designed by Bethesda for next gen games. Their will be alien races! The game will support first person and third person perspectives. Starfield will be a more hardcore RPG experience than what Bethesda has done in the past. Todd Howard visited Elon Musk's space X for inspiration and research.
The game is very big and is designed to be played for a long time, they learned from Skyrim and created more "hooks" for people that want to keep playing the game. Starfield is exclusive to Xbox and PC Starfield will be available on Xbox game pass day one. The release date is November 11, 2022